Orks of the Frozen North
Orc Character Starting Stats
I will list the basics or the Orc Starting Statistics here. More can be found on this link:
Starting Stats: +4 Strength, –2 Intelligence, –2 Wisdom, –2 Charisma: Orcs are brutal and
Medium: Orcs are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Orcs have a base speed of 30 feet.
Darkvision: Orcs can see in the dark up to 60 feet.
Ferocity: An orc remains conscious and can continue fighting even if his hit point total is below 0. The orc is still staggered and loses 1 hit point each round. He still dies when his hit point total reaches a negative amount equal to his Constitution score.
Light Sensitivity: Orcs are dazzled in areas of bright sunlight or within the radius of a daylight spell.
Weapon Familiarity: Orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
Languages: Orcs begin play speaking Common and Orc. Orcs with high Intelligence scores can choose from among the following bonus languages: Dwarven, Giant, Gnoll, Goblin, and Undercommon.
Names: names often echo the rough and guttural tongue of their orc forebears, and nicknames—particularly boastful or insulting ones—are common among half-orcs, though some half-orcs may seek to distance themselves from their heritage by taking names from other races. Female Names: Canan, Drogheda, Goruza, Mazon, Shirish, Tevaga, Zeljka
Male Names: Ausk, Davor, Hakak, Kizziar, Makoa, Nesteruk, Tsadok