Orks of the Frozen North
Orc Racial and Regional Traits
Orc Racial Traits
Only orcs and half-orcs may select one of these traits.
Amazingly Ugly: Your skull is misshapen in a grotesque way. You receive a +1 trait bonus on Intimidate skill checks, and it becomes a class skill.
Beast Rider: You have a knack for breaking animals to your will, though you know little of civilized training methods. You gain a +2 trait bonus on Ride checks, but should you ever be forcibly dismounted in combat, your mount attacks you to the best of its ability.
Big Mouth: You have an innate ability to weave stories about yourself that extol your might and prowess. You gain a +1 trait bonus on all Bluff, Intimidate, and Perform (oratory) checks made against orcs.
Brute: You are an especially large and hulking individual, and when you strike, you aim to deliver the maximum amount of pain. Whenever you score a critical threat, you add (but not multiply, in the case of a confirmed critical hit) an amount of damage equal to your weapon’s critical modifier.
Deadeye: You have only one working eye, but that eye is especially keen. You receive a +2 trait bonus on all Perception checks involving sight.
Demented Inventor: You adore crafting new and ever more creative weapons, and some of them even work. You gain a +2 trait bonus on Craft (weapons) checks, and it becomes a class skill.
Dirty Fighter: You were raised to fight with every dirty trick in the book. You receive a +3 trait bonus on all attempts to feint in combat using your Bluff skill.
Mindlessly Cruel: You take delight in delivering vicious blows with cruel weapons. Whenever you have a morale bonus on weapon attack rolls, you also receive a +1 trait bonus on weapon damage rolls.
Outcast: You are adept at living away from tribes and receive a +1 trait bonus on Survival skill checks. Survival becomes a class skill for you.
Rage of Storms: Summoned creatures can inherit your ferocity. Once per day, a creature you summon creature can have the ferocity ability (Pathfinder RPG Bestiary 300).
Tribal: You are especially devoted to your tribe, and within 60 feet of a tribal standard, you gain a +1 trait bonus on attack rolls and Will saves against fear effects, as if you were the recipient of a bless spell.
Tusked: Huge, sharp tusks bulge from your mouth, and you receive a bite attack (1d4 damage for Medium characters). If used as part of a full attack action, the bite attack is made at your full base attack bonus –5.
Unbreakable Hate: Your ferocity is focused into your spells, and it is harder to break your concentration. You receive a +2 trait bonus on all concentration checks.
You must be from the listed region to select these traits.
Dominator (Belkzen): The blood of dominance runs thick in the savage home of orcs, and your prowess in fighting is a thing of cruel artistry. You receive a +2 trait bonus on all attempts to demoralize an opponent in combat using your Intimidate skill.
Linebreaker (Belkzen): Growing up along the border between Belkzen and Lastwall has taught you how to storm human battle lines and quickly overwhelm them. When charging, add 10 feet to your base speed.
Mammoth Master (Belkzen or Realm of the Mammoth Lords): You have experience trapping and training megafauna such as mastodons, woolly rhinoceroses, and other animals frequently used as orc warbeasts. You gain a +4 trait bonus on Handle Animal checks related to these creatures.
Sun-Blasted (any desert): Desert orcs have learnt to survive with practically nothing in the desert. You receive a +2 trait bonus on Survival checks made in a desert, and resolve all checks at becoming lost in deserts as though you had proper navigational tools (a +4 bonus). The presence of such tools does not increase your ability, however.
Unafraid (Ustalav): The horrors of the fog-shrouded land of terror have hardened you. You receive a +2 bonus on all saving throws made against fear affects.
Water Brave (River Kingdoms): Travel through the dangerous waters of the River Kingdoms has given your tribe special skills in relation to them. You receive a +1 trait bonus on Swim checks, and it becomes a class skill.
You may only select one of these traits if the god or demon lord listed is your patron deity.
Blessing of the Feast (Orcus): You come from a cannibal tribe, and find strength in the flesh of your foes. Whenever you eat the flesh or drink the blood of another orc—a full-round action that provokes attacks of opportunity—you gain the favor of Orcus and receive a +1 natural armor bonus for 1 minute/level. You can only receive this benefit once per day.
Fury (The Gore-Fisted): The flood of battle and destruction stirs deep within you. When wielding a greataxe, you receive a +2 trait bonus on attack rolls to confirm critical hits.
Mother’s Rage (The Dark Mother): The blood of the beast runs thick in your veins, and your appearance is bestial. You receive a +1 trait bonus on Survival checks, and you treat your caster level as +1 higher when summoning creatures.
Sacred Smasher (The Gore-Fisted): Your love of carnage extends even to the defenseless, inanimate objects around you. Whenever you make an attempt to break an object, you receive a +2 trait bonus on your Strength check.